Weapons types and the skills unlocked at each skill level
| Weapon | ||
|---|---|---|
| Fists: Damage Based on Atk Stat | ||
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LVL 1: Triple Strike (1 Target) LVL 3: Tiger Charge (1 Target) LVL 6: Lion's Roar (Multitarget) LVL 10: King of Beasts (1 Target) LVL 15: Rising Dragon (1 Target) LVL 20: Big Bang (Multitarget, Fire Element) |
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| Swords: Damage Based on Atk Stat | ||
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LVL 1: Blade Rush (Multitarget) LVL 3: Hurricane Slash (1 Target) LVL 6: Wind Cutter (Multitarget) LVL 10: Winged Slayer (Multitarget) LVL 15: Nightsever (1 Target) LVL 20: Dimension Slash (Multitarget) |
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| Spears: Damage Based on Atk Stat | ||
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LVL 1: Impaler (1 Target) LVL 3: Sky Lunge (1 Target) LVL 6: Asteroid Drop (Multitarget) LVL 10: Avalanche (1 Target) LVL 15: Turbulence (Multitarget, Wind Element) LVL 20: Spear Storm (Multitarget, Fire Element) LVL 25: Bonus Item Once someone reaches a LVL 25 in Spear Mastery, enter the dark assembly. No need to pass anything, just go in and out. Then head over to your helpful vassal Longinus and he should hop into your item bag. |
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| Bows: Damage Based on the average of Atk and Hit Stats | ||
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LVL 1: Poison Arrow (1 Target, Poison) LVL 3: Dark Flash (3 Targets, Deprave) LVL 6: Delta Split (1 Target, Sleep) LVL 10: Sturmhimmel (3 Targets, Paralysis) LVL 15: Zielregen (Multitarget, Forget, Fire Element) LVL 20: Doppleganger (1 Target) |
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| Guns: Damage Based on Hit Stat | ||
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LVL 1: Triple Shot (1 Target, Ice Element) LVL 3: Rapidfire (1 Target, Fire Element) LVL 6: Proximal Shot (1 Target) LVL 10: Bullet Storm (1 Target) LVL 15: Totenkreuz (1 Target, Fire Element?) LVL 20: Inferno (1 Target) |
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| Axes: Damage Based on Atk Stat | ||
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LVL 1: Boulder Crash (1 Target) LVL 3: Skull Splitter (1 Target) LVL 6: Colossal Fissure (1 Target) LVL 10: Violent Storm (1 Target) LVL 15: Graviton Bomb (1 Target, Fire Element) LVL 20: Calamity Drive (1 Target) |
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| Staffs: Get you %3 spell damage bonus per level of mastery (up to double damage!) plus range and area increases. | ||
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LVL 2: +1 to casting range LVL 3: +1 to casting area LVL 6: +1 to casting range LVL 7: +1 to casting area LVL 10: +1 to casting range LVL 11: +1 to casting area LVL 15: +1 to casting range LVL 16: +1 to casting area Making a total of +4 to casting range and area by LVL 16 plus further increases in damage. |
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